*These can be physical attacks or energy attacks that don't exactly do any damage. Oh and not everything is up but in a little while they will all be up.*
Dragon Punch- A very powerful physical attack. It can do 10% of the users PL in damage. This will take only one day to learn.
Solar Flare- An ability that will allow for a quick get away. This attack generates a light that will temporarily blind a person nearby. It makes it so that that can't attack with there next turn. Takes three days to learn.
Instant Transmission- Allowing for a quick get away or for a quick trip. You have to learn this by asking King Kai or by going to the planet Yardrat. This takes five days to learn from either.
Body Change- This ability, used by Captain Ginyu, gives you the ability to switch bodies with someone. You get their stats and any super abilities (i.e. Super Saiyan). This takes 10 days to learn but it might be well worth it. This can only be preformed if you are in a battle with the individual whose body you wish to take.
Moon Beam- This beam of light emits the exact light of a full moon, allowing Saiyans (with tales) to transform into the mamoth apes. This takes 3 days to learn.
Tail Growing- Only Saiyans. Takes one week to learn how to do then another week for the tail to grow back. This will allow you to transform into the Oozaru form. Saiyans only.
Creating the DragonBalls- Only Namekian's can do it. You can have a character so that you may create them, but it counts as one of your two charaters. You can make them in the stile of any of the ones all ready made. Takes one month to create, if your person dies then the DBs go with him. You can always bring him back to life though.
After Image Technique- This is the ability to dodge an attack while leaving an after image behind to fool your enemy. Takes one week to learn. When this is learned then you will be able to dodge any energy attack, but you must roll and get a two for it to work. The down fall to this is that if you try and you miss then you are hit and you lose your next turn. Benefit is that if you do succeed you still get your next turn.
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